So even though moving the cutting station around might be the optimal method, the micro and complications would probably nullify it. The optimal time to move is hard to compute because it depends on the stonecutters crafting skill versus his move speed (does the crafter spend more time hauling the chunk, or cutting it?). The player has to constantly monitor the chunk supply around the station, and move it when hauling distances become too long. The pawn also has to commute at least once in the morning and once in the evening to sleep, which further eats away at the benefits. The pawn is also vulnerable to raids or manhunters while far from base. If the pawn commutes to the main base to do other jobs, it's not worth it. Also, a pawn must be dedicated to just stonecutting. You need two dedicated toolboxes just for the cutting station, which might get destroyed in a raid. Which is much less than the time to relocate the benches and build the shack.īut in application there are challenges. Lets say there's a cluster of 30 chunks, and relocating the station to the center of the cluster reduces average hauling time by 10 seconds each (hauling a short distance to the station instead hauling the full distance to the base), that would give a saving of 300 seconds. Deep drill is an option, but it's so slow I doubt it's worth it while chunks still exist.įor the cost of making a small roofed shack, hauling a stonecutter bench and two toolbenches inside, you could increase the stonecutting efficiency for however long it takes to exhaust the chunks in that area. Especially in non-mountainous mid-game, when nearby chunks are used up. Never thought of that, but theoretically it would be the most efficient. Do you build a mobile stone-carving station and move around to where the blocks are so that your hauling can be 3-4x as effective? Quote from: Hans Lemurson on May 23, 2019, 02:51:02 AM
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